This week in DLPSI we were given the task of exploring a speculative product for Apple. We were divided into six groups, and then each group was given a new technology to base the product/service on. My group's technology was the ability to control a computer with the mind. A pretty frightening thought if you ask me.
Over the two and a half days we employed a series of methods, using various tools, to generate ideas and explore the concept further. These were,
- Edward de Bono's "6 thinking hats"
- Brainstorming and Mind Mapping
- Physical Modeling and Prototyping
- Evaluation Screening
- Stakeholder Profiling
- Ethical Profiling
- Intellectual Property
Most of the tools were useful, particularly in provoking discussions and leading into new ideas. Our group's idea "material mind", was a device which would allow people to engage, share and explore their thoughts. It involved the user wearing a wristband that could read their mind and display their thoughts via a three dimensional visualisation.
Physical modeling
To look further into creativity and innovation I've been reading Tom Kelley's The Ten Faces of Innovation. I've just finished the first persona - The Anthropologist, which was particularly interesting to me as an Ethnographer in the making. However I felt it was relevant to this project as well, mainly the idea of adopting and switching between various roles. It is suggested that the key factor for innovation success is "when you gather several roles together and blend them into a multidisciplinary team."
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